Section backgrounds
Section dividers
Zigzag Bay
Ten nodes and a Randomness value of 6 give a softly scalloped edge. A blue zigzag pattern fills it, so the texture reads before the shape does.
patterntexturebackgroundbold
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Seed 543833 · 10 nodes · randomness 6
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="24" height="16"><path d="M0 10L12 2L24 10L24 15L12 7L0 15Z" fill="#1e8fe5" fill-rule="evenodd"/></pattern></defs><path d="M413,301Q390,352,356,412Q322,472,251.5,467Q181,462,117,427.5Q53,393,69,321.5Q85,250,82.5,188Q80,126,136.5,100Q193,74,257.5,50.5Q322,27,357,87Q392,147,414,198.5Q436,250,413,301Z" fill="url(#blob-pattern)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M413,301Q390,352,356,412Q322,472,251.5,467Q181,462,117,427.5Q53,393,69,321.5Q85,250,82.5,188Q80,126,136.5,100Q193,74,257.5,50.5Q322,27,357,87Q392,147,414,198.5Q436,250,413,301Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const patternId = `blob-pattern-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<pattern id={patternId} patternUnits="userSpaceOnUse" width="24" height="16">
<path d="M0 10L12 2L24 10L24 15L12 7L0 15Z" fill="#1e8fe5" fillRule="evenodd" />
</pattern>
</defs>
<path
d="M413,301Q390,352,356,412Q322,472,251.5,467Q181,462,117,427.5Q53,393,69,321.5Q85,250,82.5,188Q80,126,136.5,100Q193,74,257.5,50.5Q322,27,357,87Q392,147,414,198.5Q436,250,413,301Z"
fill={`url(#${patternId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(413.0 * sx, 301.0 * sy);
path.quadraticBezierTo(390.0 * sx, 352.0 * sy, 356.0 * sx, 412.0 * sy);
path.quadraticBezierTo(322.0 * sx, 472.0 * sy, 251.5 * sx, 467.0 * sy);
path.quadraticBezierTo(181.0 * sx, 462.0 * sy, 117.0 * sx, 427.5 * sy);
path.quadraticBezierTo(53.0 * sx, 393.0 * sy, 69.0 * sx, 321.5 * sy);
path.quadraticBezierTo(85.0 * sx, 250.0 * sy, 82.5 * sx, 188.0 * sy);
path.quadraticBezierTo(80.0 * sx, 126.0 * sy, 136.5 * sx, 100.0 * sy);
path.quadraticBezierTo(193.0 * sx, 74.0 * sy, 257.5 * sx, 50.5 * sy);
path.quadraticBezierTo(322.0 * sx, 27.0 * sy, 357.0 * sx, 87.0 * sy);
path.quadraticBezierTo(392.0 * sx, 147.0 * sy, 414.0 * sx, 198.5 * sy);
path.quadraticBezierTo(436.0 * sx, 250.0 * sy, 413.0 * sx, 301.0 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
// Pattern and image fills are not supported in this exporter; use the SVG export.
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF1E8FE5);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes