Deck backgrounds

Checker Dome

Ten nodes at a high Randomness value give a smooth, domed body, filled with an amber checkerboard.

patternroundwarmslide

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SVG file

Seed 6161 · 10 nodes · randomness 7

Code

Copy the code.

SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="20" height="20"><path d="M0 0H9V9H0ZM10 10H19V19H10Z" fill="#f59e0b" fill-rule="evenodd"/></pattern></defs><path d="M432,311Q417,372,360.5,394.5Q304,417,243.5,437Q183,457,117.5,425.5Q52,394,26.5,322Q1,250,47,193Q93,136,134,77Q175,18,244.5,35.5Q314,53,362.5,93Q411,133,429,191.5Q447,250,432,311Z" fill="url(#blob-pattern)"/></svg>
CSS clip-path
.blob {
  width: 500px;
  height: 500px;
  clip-path: path("M432,311Q417,372,360.5,394.5Q304,417,243.5,437Q183,457,117.5,425.5Q52,394,26.5,322Q1,250,47,193Q93,136,134,77Q175,18,244.5,35.5Q314,53,362.5,93Q411,133,429,191.5Q447,250,432,311Z");
}
React component
/**
 * Blob — generated by blobs.app.
 *
 * Drop this file into your project and render <Blob /> anywhere.
 */
import { useId } from 'react';

export interface BlobProps {
  /** Rendered width and height. A number is treated as px. Defaults to 100%. */
  size?: number | string;
  /** Class name for the root svg element. */
  className?: string;
  /** Accessible name. Without it the graphic is hidden from assistive tech. */
  title?: string;
}

export function Blob({ size = '100%', className, title }: BlobProps) {
  // Unique per instance, so two blobs on one page never share a def id.
  const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
  const titleId = `blob-title-${uid}`;
  const patternId = `blob-pattern-${uid}`;

  return (
    <svg
      xmlns="http://www.w3.org/2000/svg"
      viewBox="0 0 500 500"
      width={size}
      height={size}
      className={className}
      role={title ? 'img' : undefined}
      aria-labelledby={title ? titleId : undefined}
      aria-hidden={title ? undefined : true}
    >
      {title ? <title id={titleId}>{title}</title> : null}
      <defs>
        <pattern id={patternId} patternUnits="userSpaceOnUse" width="20" height="20">
          <path d="M0 0H9V9H0ZM10 10H19V19H10Z" fill="#f59e0b" fillRule="evenodd" />
        </pattern>
      </defs>
      <path
        d="M432,311Q417,372,360.5,394.5Q304,417,243.5,437Q183,457,117.5,425.5Q52,394,26.5,322Q1,250,47,193Q93,136,134,77Q175,18,244.5,35.5Q314,53,362.5,93Q411,133,429,191.5Q447,250,432,311Z"
        fill={`url(#${patternId})`}
      />
    </svg>
  );
}

export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
//   CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
//   ClipPath(clipper: BlobClipper(), child: child)

import 'dart:ui' as ui;

import 'package:flutter/material.dart';

/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
  final double sx = size.width / 500.0;
  final double sy = size.height / 500.0;
  final Path path = Path();
  path.moveTo(432.0 * sx, 311.0 * sy);
  path.quadraticBezierTo(417.0 * sx, 372.0 * sy, 360.5 * sx, 394.5 * sy);
  path.quadraticBezierTo(304.0 * sx, 417.0 * sy, 243.5 * sx, 437.0 * sy);
  path.quadraticBezierTo(183.0 * sx, 457.0 * sy, 117.5 * sx, 425.5 * sy);
  path.quadraticBezierTo(52.0 * sx, 394.0 * sy, 26.5 * sx, 322.0 * sy);
  path.quadraticBezierTo(1.0 * sx, 250.0 * sy, 47.0 * sx, 193.0 * sy);
  path.quadraticBezierTo(93.0 * sx, 136.0 * sy, 134.0 * sx, 77.0 * sy);
  path.quadraticBezierTo(175.0 * sx, 18.0 * sy, 244.5 * sx, 35.5 * sy);
  path.quadraticBezierTo(314.0 * sx, 53.0 * sy, 362.5 * sx, 93.0 * sy);
  path.quadraticBezierTo(411.0 * sx, 133.0 * sy, 429.0 * sx, 191.5 * sy);
  path.quadraticBezierTo(447.0 * sx, 250.0 * sy, 432.0 * sx, 311.0 * sy);
  path.close();
  return path;
}

class BlobPainter extends CustomPainter {
  const BlobPainter();

  @override
  void paint(Canvas canvas, Size size) {
    final Path path = buildBlobPath(size);
    // Pattern and image fills are not supported in this exporter; use the SVG export.
    final Paint paint = Paint()
      ..isAntiAlias = true
      ..color = const Color(0xFFF59E0B);
    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}

/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
  const BlobClipper();

  @override
  Path getClip(Size size) => buildBlobPath(size);

  @override
  bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}

Shapes

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