Busy backgrounds
Section backgrounds
Amber Mesh
Twenty nodes and a Randomness value of 6 give a softly rippled circle. An amber grid of plus marks fills it with an even mesh.
patterntexturecalmbackground
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Seed 12345 · 20 nodes · randomness 6
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="20" height="20"><path d="M7.5 3H12.5V7.5H17V12.5H12.5V17H7.5V12.5H3V7.5H7.5Z" fill="#f59e0b" fill-rule="evenodd"/></pattern></defs><path d="M443,274Q397,298,416,341Q435,384,413,414.5Q391,445,357,459.5Q323,474,286.5,461.5Q250,449,222.5,433.5Q195,418,164.5,414Q134,410,101,396Q68,382,66,346Q64,310,65,280Q66,250,53,216Q40,182,75.5,165.5Q111,149,125,123Q139,97,163.5,78.5Q188,60,219,31Q250,2,277,43.5Q304,85,347.5,70Q391,55,403,92.5Q415,130,424,160.5Q433,191,461,220.5Q489,250,443,274Z" fill="url(#blob-pattern)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M443,274Q397,298,416,341Q435,384,413,414.5Q391,445,357,459.5Q323,474,286.5,461.5Q250,449,222.5,433.5Q195,418,164.5,414Q134,410,101,396Q68,382,66,346Q64,310,65,280Q66,250,53,216Q40,182,75.5,165.5Q111,149,125,123Q139,97,163.5,78.5Q188,60,219,31Q250,2,277,43.5Q304,85,347.5,70Q391,55,403,92.5Q415,130,424,160.5Q433,191,461,220.5Q489,250,443,274Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const patternId = `blob-pattern-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<pattern id={patternId} patternUnits="userSpaceOnUse" width="20" height="20">
<path d="M7.5 3H12.5V7.5H17V12.5H12.5V17H7.5V12.5H3V7.5H7.5Z" fill="#f59e0b" fillRule="evenodd" />
</pattern>
</defs>
<path
d="M443,274Q397,298,416,341Q435,384,413,414.5Q391,445,357,459.5Q323,474,286.5,461.5Q250,449,222.5,433.5Q195,418,164.5,414Q134,410,101,396Q68,382,66,346Q64,310,65,280Q66,250,53,216Q40,182,75.5,165.5Q111,149,125,123Q139,97,163.5,78.5Q188,60,219,31Q250,2,277,43.5Q304,85,347.5,70Q391,55,403,92.5Q415,130,424,160.5Q433,191,461,220.5Q489,250,443,274Z"
fill={`url(#${patternId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(443.0 * sx, 274.0 * sy);
path.quadraticBezierTo(397.0 * sx, 298.0 * sy, 416.0 * sx, 341.0 * sy);
path.quadraticBezierTo(435.0 * sx, 384.0 * sy, 413.0 * sx, 414.5 * sy);
path.quadraticBezierTo(391.0 * sx, 445.0 * sy, 357.0 * sx, 459.5 * sy);
path.quadraticBezierTo(323.0 * sx, 474.0 * sy, 286.5 * sx, 461.5 * sy);
path.quadraticBezierTo(250.0 * sx, 449.0 * sy, 222.5 * sx, 433.5 * sy);
path.quadraticBezierTo(195.0 * sx, 418.0 * sy, 164.5 * sx, 414.0 * sy);
path.quadraticBezierTo(134.0 * sx, 410.0 * sy, 101.0 * sx, 396.0 * sy);
path.quadraticBezierTo(68.0 * sx, 382.0 * sy, 66.0 * sx, 346.0 * sy);
path.quadraticBezierTo(64.0 * sx, 310.0 * sy, 65.0 * sx, 280.0 * sy);
path.quadraticBezierTo(66.0 * sx, 250.0 * sy, 53.0 * sx, 216.0 * sy);
path.quadraticBezierTo(40.0 * sx, 182.0 * sy, 75.5 * sx, 165.5 * sy);
path.quadraticBezierTo(111.0 * sx, 149.0 * sy, 125.0 * sx, 123.0 * sy);
path.quadraticBezierTo(139.0 * sx, 97.0 * sy, 163.5 * sx, 78.5 * sy);
path.quadraticBezierTo(188.0 * sx, 60.0 * sy, 219.0 * sx, 31.0 * sy);
path.quadraticBezierTo(250.0 * sx, 2.0 * sy, 277.0 * sx, 43.5 * sy);
path.quadraticBezierTo(304.0 * sx, 85.0 * sy, 347.5 * sx, 70.0 * sy);
path.quadraticBezierTo(391.0 * sx, 55.0 * sy, 403.0 * sx, 92.5 * sy);
path.quadraticBezierTo(415.0 * sx, 130.0 * sy, 424.0 * sx, 160.5 * sy);
path.quadraticBezierTo(433.0 * sx, 191.0 * sy, 461.0 * sx, 220.5 * sy);
path.quadraticBezierTo(489.0 * sx, 250.0 * sy, 443.0 * sx, 274.0 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
// Pattern and image fills are not supported in this exporter; use the SVG export.
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFFF59E0B);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes