Section backgrounds
Section textures
Wave Shoal
Ten nodes at a low Randomness value give a restless, deeply cut outline, filled with tiled wave marks in blue.
patterntextureirregularcool
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Seed 404 · 10 nodes · randomness 3
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="40" height="20"><path d="M0 8Q10 1 20 8Q30 15 40 8L40 13Q30 20 20 13Q10 6 0 13Z" fill="#1e8fe5" fill-rule="evenodd"/></pattern></defs><path d="M432.5,302.5Q394,355,341,361Q288,367,244.5,384Q201,401,170.5,365.5Q140,330,85,290Q30,250,41,178Q52,106,121,86.5Q190,67,244,85Q298,103,306.5,152.5Q315,202,393,226Q471,250,432.5,302.5Z" fill="url(#blob-pattern)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M432.5,302.5Q394,355,341,361Q288,367,244.5,384Q201,401,170.5,365.5Q140,330,85,290Q30,250,41,178Q52,106,121,86.5Q190,67,244,85Q298,103,306.5,152.5Q315,202,393,226Q471,250,432.5,302.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const patternId = `blob-pattern-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<pattern id={patternId} patternUnits="userSpaceOnUse" width="40" height="20">
<path d="M0 8Q10 1 20 8Q30 15 40 8L40 13Q30 20 20 13Q10 6 0 13Z" fill="#1e8fe5" fillRule="evenodd" />
</pattern>
</defs>
<path
d="M432.5,302.5Q394,355,341,361Q288,367,244.5,384Q201,401,170.5,365.5Q140,330,85,290Q30,250,41,178Q52,106,121,86.5Q190,67,244,85Q298,103,306.5,152.5Q315,202,393,226Q471,250,432.5,302.5Z"
fill={`url(#${patternId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(432.5 * sx, 302.5 * sy);
path.quadraticBezierTo(394.0 * sx, 355.0 * sy, 341.0 * sx, 361.0 * sy);
path.quadraticBezierTo(288.0 * sx, 367.0 * sy, 244.5 * sx, 384.0 * sy);
path.quadraticBezierTo(201.0 * sx, 401.0 * sy, 170.5 * sx, 365.5 * sy);
path.quadraticBezierTo(140.0 * sx, 330.0 * sy, 85.0 * sx, 290.0 * sy);
path.quadraticBezierTo(30.0 * sx, 250.0 * sy, 41.0 * sx, 178.0 * sy);
path.quadraticBezierTo(52.0 * sx, 106.0 * sy, 121.0 * sx, 86.5 * sy);
path.quadraticBezierTo(190.0 * sx, 67.0 * sy, 244.0 * sx, 85.0 * sy);
path.quadraticBezierTo(298.0 * sx, 103.0 * sy, 306.5 * sx, 152.5 * sy);
path.quadraticBezierTo(315.0 * sx, 202.0 * sy, 393.0 * sx, 226.0 * sy);
path.quadraticBezierTo(471.0 * sx, 250.0 * sy, 432.5 * sx, 302.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
// Pattern and image fills are not supported in this exporter; use the SVG export.
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF1E8FE5);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes