Profile backdrops
Warm hero panels
Sunrise Bloom
Ten nodes at the highest Randomness value keep the outline gently wavy rather than irregular, under a yellow to raspberry gradient rising from the bottom-left.
gradientroundwarmhero
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Seed 3232 · 10 nodes · randomness 9
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><linearGradient id="blob-gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146"><stop offset="0" stop-color="#ffd166"/><stop offset="1" stop-color="#ef476f"/></linearGradient></defs><path d="M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z" fill="url(#blob-gradient)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const gradientId = `blob-gradient-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<linearGradient id={gradientId} x1="0.146" y1="0.854" x2="0.854" y2="0.146">
<stop offset="0" stopColor="#ffd166" />
<stop offset="1" stopColor="#ef476f" />
</linearGradient>
</defs>
<path
d="M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z"
fill={`url(#${gradientId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(463.5 * sx, 318.5 * sy);
path.quadraticBezierTo(438.0 * sx, 387.0 * sy, 380.5 * sx, 431.0 * sy);
path.quadraticBezierTo(323.0 * sx, 475.0 * sy, 248.5 * sx, 479.5 * sy);
path.quadraticBezierTo(174.0 * sx, 484.0 * sy, 114.0 * sx, 438.0 * sy);
path.quadraticBezierTo(54.0 * sx, 392.0 * sy, 38.5 * sx, 321.0 * sy);
path.quadraticBezierTo(23.0 * sx, 250.0 * sy, 45.5 * sx, 183.5 * sy);
path.quadraticBezierTo(68.0 * sx, 117.0 * sy, 122.5 * sx, 71.0 * sy);
path.quadraticBezierTo(177.0 * sx, 25.0 * sy, 252.0 * sx, 19.0 * sy);
path.quadraticBezierTo(327.0 * sx, 13.0 * sy, 387.0 * sx, 60.0 * sy);
path.quadraticBezierTo(447.0 * sx, 107.0 * sy, 468.0 * sx, 178.5 * sy);
path.quadraticBezierTo(489.0 * sx, 250.0 * sy, 463.5 * sx, 318.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..shader = ui.Gradient.linear(
Offset(size.width * 0.146, size.height * 0.854),
Offset(size.width * 0.854, size.height * 0.146),
const <Color>[Color(0xFFFFD166), Color(0xFFEF476F)],
);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes