Warm hero panels

Sunrise Bloom

Ten nodes at the highest Randomness value keep the outline gently wavy rather than irregular, under a yellow to raspberry gradient rising from the bottom-left.

gradientroundwarmhero

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SVG file

Seed 3232 · 10 nodes · randomness 9

Code

Copy the code.

SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><linearGradient id="blob-gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146"><stop offset="0" stop-color="#ffd166"/><stop offset="1" stop-color="#ef476f"/></linearGradient></defs><path d="M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z" fill="url(#blob-gradient)"/></svg>
CSS clip-path
.blob {
  width: 500px;
  height: 500px;
  clip-path: path("M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z");
}
React component
/**
 * Blob — generated by blobs.app.
 *
 * Drop this file into your project and render <Blob /> anywhere.
 */
import { useId } from 'react';

export interface BlobProps {
  /** Rendered width and height. A number is treated as px. Defaults to 100%. */
  size?: number | string;
  /** Class name for the root svg element. */
  className?: string;
  /** Accessible name. Without it the graphic is hidden from assistive tech. */
  title?: string;
}

export function Blob({ size = '100%', className, title }: BlobProps) {
  // Unique per instance, so two blobs on one page never share a def id.
  const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
  const titleId = `blob-title-${uid}`;
  const gradientId = `blob-gradient-${uid}`;

  return (
    <svg
      xmlns="http://www.w3.org/2000/svg"
      viewBox="0 0 500 500"
      width={size}
      height={size}
      className={className}
      role={title ? 'img' : undefined}
      aria-labelledby={title ? titleId : undefined}
      aria-hidden={title ? undefined : true}
    >
      {title ? <title id={titleId}>{title}</title> : null}
      <defs>
        <linearGradient id={gradientId} x1="0.146" y1="0.854" x2="0.854" y2="0.146">
          <stop offset="0" stopColor="#ffd166" />
          <stop offset="1" stopColor="#ef476f" />
        </linearGradient>
      </defs>
      <path
        d="M463.5,318.5Q438,387,380.5,431Q323,475,248.5,479.5Q174,484,114,438Q54,392,38.5,321Q23,250,45.5,183.5Q68,117,122.5,71Q177,25,252,19Q327,13,387,60Q447,107,468,178.5Q489,250,463.5,318.5Z"
        fill={`url(#${gradientId})`}
      />
    </svg>
  );
}

export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
//   CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
//   ClipPath(clipper: BlobClipper(), child: child)

import 'dart:ui' as ui;

import 'package:flutter/material.dart';

/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
  final double sx = size.width / 500.0;
  final double sy = size.height / 500.0;
  final Path path = Path();
  path.moveTo(463.5 * sx, 318.5 * sy);
  path.quadraticBezierTo(438.0 * sx, 387.0 * sy, 380.5 * sx, 431.0 * sy);
  path.quadraticBezierTo(323.0 * sx, 475.0 * sy, 248.5 * sx, 479.5 * sy);
  path.quadraticBezierTo(174.0 * sx, 484.0 * sy, 114.0 * sx, 438.0 * sy);
  path.quadraticBezierTo(54.0 * sx, 392.0 * sy, 38.5 * sx, 321.0 * sy);
  path.quadraticBezierTo(23.0 * sx, 250.0 * sy, 45.5 * sx, 183.5 * sy);
  path.quadraticBezierTo(68.0 * sx, 117.0 * sy, 122.5 * sx, 71.0 * sy);
  path.quadraticBezierTo(177.0 * sx, 25.0 * sy, 252.0 * sx, 19.0 * sy);
  path.quadraticBezierTo(327.0 * sx, 13.0 * sy, 387.0 * sx, 60.0 * sy);
  path.quadraticBezierTo(447.0 * sx, 107.0 * sy, 468.0 * sx, 178.5 * sy);
  path.quadraticBezierTo(489.0 * sx, 250.0 * sy, 463.5 * sx, 318.5 * sy);
  path.close();
  return path;
}

class BlobPainter extends CustomPainter {
  const BlobPainter();

  @override
  void paint(Canvas canvas, Size size) {
    final Path path = buildBlobPath(size);
    final Paint paint = Paint()
      ..isAntiAlias = true
      ..shader = ui.Gradient.linear(
        Offset(size.width * 0.146, size.height * 0.854),
        Offset(size.width * 0.854, size.height * 0.146),
        const <Color>[Color(0xFFFFD166), Color(0xFFEF476F)],
      );
    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}

/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
  const BlobClipper();

  @override
  Path getClip(Size size) => buildBlobPath(size);

  @override
  bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}

Shapes

Shapes like this one