Profile backdrops
Hero backgrounds
Apricot Glow
Ten nodes at a Randomness value of 4 make an uneven, petal-edged shape. An apricot to rose gradient runs from the top-left corner.
gradientirregularwarmhero
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Seed 4158 · 10 nodes · randomness 4
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><linearGradient id="blob-gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854"><stop offset="0" stop-color="#eecda3"/><stop offset="1" stop-color="#ef629f"/></linearGradient></defs><path d="M402.5,314Q426,378,361.5,386.5Q297,395,251.5,390Q206,385,151,373.5Q96,362,60.5,306Q25,250,81,209Q137,168,177,157.5Q217,147,265.5,100Q314,53,342,108Q370,163,374.5,206.5Q379,250,402.5,314Z" fill="url(#blob-gradient)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M402.5,314Q426,378,361.5,386.5Q297,395,251.5,390Q206,385,151,373.5Q96,362,60.5,306Q25,250,81,209Q137,168,177,157.5Q217,147,265.5,100Q314,53,342,108Q370,163,374.5,206.5Q379,250,402.5,314Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const gradientId = `blob-gradient-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<linearGradient id={gradientId} x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0" stopColor="#eecda3" />
<stop offset="1" stopColor="#ef629f" />
</linearGradient>
</defs>
<path
d="M402.5,314Q426,378,361.5,386.5Q297,395,251.5,390Q206,385,151,373.5Q96,362,60.5,306Q25,250,81,209Q137,168,177,157.5Q217,147,265.5,100Q314,53,342,108Q370,163,374.5,206.5Q379,250,402.5,314Z"
fill={`url(#${gradientId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(402.5 * sx, 314.0 * sy);
path.quadraticBezierTo(426.0 * sx, 378.0 * sy, 361.5 * sx, 386.5 * sy);
path.quadraticBezierTo(297.0 * sx, 395.0 * sy, 251.5 * sx, 390.0 * sy);
path.quadraticBezierTo(206.0 * sx, 385.0 * sy, 151.0 * sx, 373.5 * sy);
path.quadraticBezierTo(96.0 * sx, 362.0 * sy, 60.5 * sx, 306.0 * sy);
path.quadraticBezierTo(25.0 * sx, 250.0 * sy, 81.0 * sx, 209.0 * sy);
path.quadraticBezierTo(137.0 * sx, 168.0 * sy, 177.0 * sx, 157.5 * sy);
path.quadraticBezierTo(217.0 * sx, 147.0 * sy, 265.5 * sx, 100.0 * sy);
path.quadraticBezierTo(314.0 * sx, 53.0 * sy, 342.0 * sx, 108.0 * sy);
path.quadraticBezierTo(370.0 * sx, 163.0 * sy, 374.5 * sx, 206.5 * sy);
path.quadraticBezierTo(379.0 * sx, 250.0 * sy, 402.5 * sx, 314.0 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..shader = ui.Gradient.linear(
Offset(size.width * 0.146, size.height * 0.146),
Offset(size.width * 0.854, size.height * 0.854),
const <Color>[Color(0xFFEECDA3), Color(0xFFEF629F)],
);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes