Profile backdrops
Large hero panels
Apricot Corona
Sixteen nodes at a mid Randomness value give a finely notched edge that still reads as one rounded mass. An apricot to rose gradient runs from the bottom-right corner toward the top-left.
gradientdensewarmhero
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Seed 202 · 16 nodes · randomness 5
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><linearGradient id="blob-gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146"><stop offset="0" stop-color="#eecda3"/><stop offset="1" stop-color="#ef629f"/></linearGradient></defs><path d="M467,293.5Q461,337,424,362Q387,387,362,423Q337,459,293.5,446.5Q250,434,213.5,430Q177,426,142.5,409Q108,392,102,353Q96,314,80,282Q64,250,88,221.5Q112,193,128,168.5Q144,144,154,93Q164,42,207,39.5Q250,37,294,37Q338,37,366,71.5Q394,106,403.5,144.5Q413,183,443,216.5Q473,250,467,293.5Z" fill="url(#blob-gradient)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M467,293.5Q461,337,424,362Q387,387,362,423Q337,459,293.5,446.5Q250,434,213.5,430Q177,426,142.5,409Q108,392,102,353Q96,314,80,282Q64,250,88,221.5Q112,193,128,168.5Q144,144,154,93Q164,42,207,39.5Q250,37,294,37Q338,37,366,71.5Q394,106,403.5,144.5Q413,183,443,216.5Q473,250,467,293.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const gradientId = `blob-gradient-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<linearGradient id={gradientId} x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0" stopColor="#eecda3" />
<stop offset="1" stopColor="#ef629f" />
</linearGradient>
</defs>
<path
d="M467,293.5Q461,337,424,362Q387,387,362,423Q337,459,293.5,446.5Q250,434,213.5,430Q177,426,142.5,409Q108,392,102,353Q96,314,80,282Q64,250,88,221.5Q112,193,128,168.5Q144,144,154,93Q164,42,207,39.5Q250,37,294,37Q338,37,366,71.5Q394,106,403.5,144.5Q413,183,443,216.5Q473,250,467,293.5Z"
fill={`url(#${gradientId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(467.0 * sx, 293.5 * sy);
path.quadraticBezierTo(461.0 * sx, 337.0 * sy, 424.0 * sx, 362.0 * sy);
path.quadraticBezierTo(387.0 * sx, 387.0 * sy, 362.0 * sx, 423.0 * sy);
path.quadraticBezierTo(337.0 * sx, 459.0 * sy, 293.5 * sx, 446.5 * sy);
path.quadraticBezierTo(250.0 * sx, 434.0 * sy, 213.5 * sx, 430.0 * sy);
path.quadraticBezierTo(177.0 * sx, 426.0 * sy, 142.5 * sx, 409.0 * sy);
path.quadraticBezierTo(108.0 * sx, 392.0 * sy, 102.0 * sx, 353.0 * sy);
path.quadraticBezierTo(96.0 * sx, 314.0 * sy, 80.0 * sx, 282.0 * sy);
path.quadraticBezierTo(64.0 * sx, 250.0 * sy, 88.0 * sx, 221.5 * sy);
path.quadraticBezierTo(112.0 * sx, 193.0 * sy, 128.0 * sx, 168.5 * sy);
path.quadraticBezierTo(144.0 * sx, 144.0 * sy, 154.0 * sx, 93.0 * sy);
path.quadraticBezierTo(164.0 * sx, 42.0 * sy, 207.0 * sx, 39.5 * sy);
path.quadraticBezierTo(250.0 * sx, 37.0 * sy, 294.0 * sx, 37.0 * sy);
path.quadraticBezierTo(338.0 * sx, 37.0 * sy, 366.0 * sx, 71.5 * sy);
path.quadraticBezierTo(394.0 * sx, 106.0 * sy, 403.5 * sx, 144.5 * sy);
path.quadraticBezierTo(413.0 * sx, 183.0 * sy, 443.0 * sx, 216.5 * sy);
path.quadraticBezierTo(473.0 * sx, 250.0 * sy, 467.0 * sx, 293.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..shader = ui.Gradient.linear(
Offset(size.width * 0.854, size.height * 0.854),
Offset(size.width * 0.146, size.height * 0.146),
const <Color>[Color(0xFFEECDA3), Color(0xFFEF629F)],
);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes