Section backgrounds
Textured backgrounds
Plus Field
Twenty nodes at a Randomness value of 4 give a restless, many-lobed edge. An amber grid of plus marks fills it with even texture.
patterntextureirregularbackground
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Seed 82 · 20 nodes · randomness 4
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="20" height="20"><path d="M7.5 3H12.5V7.5H17V12.5H12.5V17H7.5V12.5H3V7.5H7.5Z" fill="#f59e0b" fill-rule="evenodd"/></pattern></defs><path d="M384,265.5Q347,281,394,335Q441,389,415,415Q389,441,343.5,419Q298,397,274,426.5Q250,456,219,448.5Q188,441,157,431Q126,421,122.5,383Q119,345,89.5,328.5Q60,312,64,281Q68,250,95,229Q122,208,85,155.5Q48,103,89,94Q130,85,166,94Q202,103,226,96Q250,89,277.5,84.5Q305,80,316.5,111.5Q328,143,375,134Q422,125,418.5,160.5Q415,196,418,223Q421,250,384,265.5Z" fill="url(#blob-pattern)"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M384,265.5Q347,281,394,335Q441,389,415,415Q389,441,343.5,419Q298,397,274,426.5Q250,456,219,448.5Q188,441,157,431Q126,421,122.5,383Q119,345,89.5,328.5Q60,312,64,281Q68,250,95,229Q122,208,85,155.5Q48,103,89,94Q130,85,166,94Q202,103,226,96Q250,89,277.5,84.5Q305,80,316.5,111.5Q328,143,375,134Q422,125,418.5,160.5Q415,196,418,223Q421,250,384,265.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
const patternId = `blob-pattern-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<defs>
<pattern id={patternId} patternUnits="userSpaceOnUse" width="20" height="20">
<path d="M7.5 3H12.5V7.5H17V12.5H12.5V17H7.5V12.5H3V7.5H7.5Z" fill="#f59e0b" fillRule="evenodd" />
</pattern>
</defs>
<path
d="M384,265.5Q347,281,394,335Q441,389,415,415Q389,441,343.5,419Q298,397,274,426.5Q250,456,219,448.5Q188,441,157,431Q126,421,122.5,383Q119,345,89.5,328.5Q60,312,64,281Q68,250,95,229Q122,208,85,155.5Q48,103,89,94Q130,85,166,94Q202,103,226,96Q250,89,277.5,84.5Q305,80,316.5,111.5Q328,143,375,134Q422,125,418.5,160.5Q415,196,418,223Q421,250,384,265.5Z"
fill={`url(#${patternId})`}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(384.0 * sx, 265.5 * sy);
path.quadraticBezierTo(347.0 * sx, 281.0 * sy, 394.0 * sx, 335.0 * sy);
path.quadraticBezierTo(441.0 * sx, 389.0 * sy, 415.0 * sx, 415.0 * sy);
path.quadraticBezierTo(389.0 * sx, 441.0 * sy, 343.5 * sx, 419.0 * sy);
path.quadraticBezierTo(298.0 * sx, 397.0 * sy, 274.0 * sx, 426.5 * sy);
path.quadraticBezierTo(250.0 * sx, 456.0 * sy, 219.0 * sx, 448.5 * sy);
path.quadraticBezierTo(188.0 * sx, 441.0 * sy, 157.0 * sx, 431.0 * sy);
path.quadraticBezierTo(126.0 * sx, 421.0 * sy, 122.5 * sx, 383.0 * sy);
path.quadraticBezierTo(119.0 * sx, 345.0 * sy, 89.5 * sx, 328.5 * sy);
path.quadraticBezierTo(60.0 * sx, 312.0 * sy, 64.0 * sx, 281.0 * sy);
path.quadraticBezierTo(68.0 * sx, 250.0 * sy, 95.0 * sx, 229.0 * sy);
path.quadraticBezierTo(122.0 * sx, 208.0 * sy, 85.0 * sx, 155.5 * sy);
path.quadraticBezierTo(48.0 * sx, 103.0 * sy, 89.0 * sx, 94.0 * sy);
path.quadraticBezierTo(130.0 * sx, 85.0 * sy, 166.0 * sx, 94.0 * sy);
path.quadraticBezierTo(202.0 * sx, 103.0 * sy, 226.0 * sx, 96.0 * sy);
path.quadraticBezierTo(250.0 * sx, 89.0 * sy, 277.5 * sx, 84.5 * sy);
path.quadraticBezierTo(305.0 * sx, 80.0 * sy, 316.5 * sx, 111.5 * sy);
path.quadraticBezierTo(328.0 * sx, 143.0 * sy, 375.0 * sx, 134.0 * sy);
path.quadraticBezierTo(422.0 * sx, 125.0 * sy, 418.5 * sx, 160.5 * sy);
path.quadraticBezierTo(415.0 * sx, 196.0 * sy, 418.0 * sx, 223.0 * sy);
path.quadraticBezierTo(421.0 * sx, 250.0 * sy, 384.0 * sx, 265.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
// Pattern and image fills are not supported in this exporter; use the SVG export.
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFFF59E0B);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes