Dark hero panels

Ember Halo

Sixteen nodes at the highest Randomness value give a nearly round shape with a fine tremor in the edge, and an orange to purple gradient rising from the bottom-left.

gradientroundwarmhero

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SVG file

Seed 5959 · 16 nodes · randomness 9

Code

Copy the code.

SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><linearGradient id="blob-gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146"><stop offset="0" stop-color="#e96443"/><stop offset="1" stop-color="#904e95"/></linearGradient></defs><path d="M477,296Q473,342,443.5,378Q414,414,379.5,446.5Q345,479,297.5,477.5Q250,476,203.5,475Q157,474,116,449.5Q75,425,52,383.5Q29,342,21.5,296Q14,250,22.5,204.5Q31,159,55,119Q79,79,121,60Q163,41,206.5,28.5Q250,16,294,26.5Q338,37,374,63.5Q410,90,445,122.5Q480,155,480.5,202.5Q481,250,477,296Z" fill="url(#blob-gradient)"/></svg>
CSS clip-path
.blob {
  width: 500px;
  height: 500px;
  clip-path: path("M477,296Q473,342,443.5,378Q414,414,379.5,446.5Q345,479,297.5,477.5Q250,476,203.5,475Q157,474,116,449.5Q75,425,52,383.5Q29,342,21.5,296Q14,250,22.5,204.5Q31,159,55,119Q79,79,121,60Q163,41,206.5,28.5Q250,16,294,26.5Q338,37,374,63.5Q410,90,445,122.5Q480,155,480.5,202.5Q481,250,477,296Z");
}
React component
/**
 * Blob — generated by blobs.app.
 *
 * Drop this file into your project and render <Blob /> anywhere.
 */
import { useId } from 'react';

export interface BlobProps {
  /** Rendered width and height. A number is treated as px. Defaults to 100%. */
  size?: number | string;
  /** Class name for the root svg element. */
  className?: string;
  /** Accessible name. Without it the graphic is hidden from assistive tech. */
  title?: string;
}

export function Blob({ size = '100%', className, title }: BlobProps) {
  // Unique per instance, so two blobs on one page never share a def id.
  const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
  const titleId = `blob-title-${uid}`;
  const gradientId = `blob-gradient-${uid}`;

  return (
    <svg
      xmlns="http://www.w3.org/2000/svg"
      viewBox="0 0 500 500"
      width={size}
      height={size}
      className={className}
      role={title ? 'img' : undefined}
      aria-labelledby={title ? titleId : undefined}
      aria-hidden={title ? undefined : true}
    >
      {title ? <title id={titleId}>{title}</title> : null}
      <defs>
        <linearGradient id={gradientId} x1="0.146" y1="0.854" x2="0.854" y2="0.146">
          <stop offset="0" stopColor="#e96443" />
          <stop offset="1" stopColor="#904e95" />
        </linearGradient>
      </defs>
      <path
        d="M477,296Q473,342,443.5,378Q414,414,379.5,446.5Q345,479,297.5,477.5Q250,476,203.5,475Q157,474,116,449.5Q75,425,52,383.5Q29,342,21.5,296Q14,250,22.5,204.5Q31,159,55,119Q79,79,121,60Q163,41,206.5,28.5Q250,16,294,26.5Q338,37,374,63.5Q410,90,445,122.5Q480,155,480.5,202.5Q481,250,477,296Z"
        fill={`url(#${gradientId})`}
      />
    </svg>
  );
}

export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
//   CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
//   ClipPath(clipper: BlobClipper(), child: child)

import 'dart:ui' as ui;

import 'package:flutter/material.dart';

/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
  final double sx = size.width / 500.0;
  final double sy = size.height / 500.0;
  final Path path = Path();
  path.moveTo(477.0 * sx, 296.0 * sy);
  path.quadraticBezierTo(473.0 * sx, 342.0 * sy, 443.5 * sx, 378.0 * sy);
  path.quadraticBezierTo(414.0 * sx, 414.0 * sy, 379.5 * sx, 446.5 * sy);
  path.quadraticBezierTo(345.0 * sx, 479.0 * sy, 297.5 * sx, 477.5 * sy);
  path.quadraticBezierTo(250.0 * sx, 476.0 * sy, 203.5 * sx, 475.0 * sy);
  path.quadraticBezierTo(157.0 * sx, 474.0 * sy, 116.0 * sx, 449.5 * sy);
  path.quadraticBezierTo(75.0 * sx, 425.0 * sy, 52.0 * sx, 383.5 * sy);
  path.quadraticBezierTo(29.0 * sx, 342.0 * sy, 21.5 * sx, 296.0 * sy);
  path.quadraticBezierTo(14.0 * sx, 250.0 * sy, 22.5 * sx, 204.5 * sy);
  path.quadraticBezierTo(31.0 * sx, 159.0 * sy, 55.0 * sx, 119.0 * sy);
  path.quadraticBezierTo(79.0 * sx, 79.0 * sy, 121.0 * sx, 60.0 * sy);
  path.quadraticBezierTo(163.0 * sx, 41.0 * sy, 206.5 * sx, 28.5 * sy);
  path.quadraticBezierTo(250.0 * sx, 16.0 * sy, 294.0 * sx, 26.5 * sy);
  path.quadraticBezierTo(338.0 * sx, 37.0 * sy, 374.0 * sx, 63.5 * sy);
  path.quadraticBezierTo(410.0 * sx, 90.0 * sy, 445.0 * sx, 122.5 * sy);
  path.quadraticBezierTo(480.0 * sx, 155.0 * sy, 480.5 * sx, 202.5 * sy);
  path.quadraticBezierTo(481.0 * sx, 250.0 * sy, 477.0 * sx, 296.0 * sy);
  path.close();
  return path;
}

class BlobPainter extends CustomPainter {
  const BlobPainter();

  @override
  void paint(Canvas canvas, Size size) {
    final Path path = buildBlobPath(size);
    final Paint paint = Paint()
      ..isAntiAlias = true
      ..shader = ui.Gradient.linear(
        Offset(size.width * 0.146, size.height * 0.854),
        Offset(size.width * 0.854, size.height * 0.146),
        const <Color>[Color(0xFFE96443), Color(0xFF904E95)],
      );
    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}

/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
  const BlobClipper();

  @override
  Path getClip(Size size) => buildBlobPath(size);

  @override
  bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}

Shapes

Shapes like this one