Textured panels

Diamond Shell

Fourteen nodes at a Randomness value of 4 crimp the edge into many shallow lobes. A cyan diamond pattern fills the shape with fine texture.

patterntextureirregularbackground

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SVG file

Seed 9886 · 14 nodes · randomness 4

Code

Copy the code.

SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><defs><pattern id="blob-pattern" patternUnits="userSpaceOnUse" width="20" height="28"><path d="M5 0L10 7L5 14L0 7ZM15 14L20 21L15 28L10 21Z" fill="#01b1cf" fill-rule="evenodd"/></pattern></defs><path d="M354.5,275.5Q356,301,357.5,343.5Q359,386,332,438Q305,490,258,456Q211,422,179,400.5Q147,379,145,340Q143,301,103.5,275.5Q64,250,61.5,204Q59,158,94.5,129Q130,100,174,106Q218,112,260,66Q302,20,353,38.5Q404,57,379,128.5Q354,200,353.5,225Q353,250,354.5,275.5Z" fill="url(#blob-pattern)"/></svg>
CSS clip-path
.blob {
  width: 500px;
  height: 500px;
  clip-path: path("M354.5,275.5Q356,301,357.5,343.5Q359,386,332,438Q305,490,258,456Q211,422,179,400.5Q147,379,145,340Q143,301,103.5,275.5Q64,250,61.5,204Q59,158,94.5,129Q130,100,174,106Q218,112,260,66Q302,20,353,38.5Q404,57,379,128.5Q354,200,353.5,225Q353,250,354.5,275.5Z");
}
React component
/**
 * Blob — generated by blobs.app.
 *
 * Drop this file into your project and render <Blob /> anywhere.
 */
import { useId } from 'react';

export interface BlobProps {
  /** Rendered width and height. A number is treated as px. Defaults to 100%. */
  size?: number | string;
  /** Class name for the root svg element. */
  className?: string;
  /** Accessible name. Without it the graphic is hidden from assistive tech. */
  title?: string;
}

export function Blob({ size = '100%', className, title }: BlobProps) {
  // Unique per instance, so two blobs on one page never share a def id.
  const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
  const titleId = `blob-title-${uid}`;
  const patternId = `blob-pattern-${uid}`;

  return (
    <svg
      xmlns="http://www.w3.org/2000/svg"
      viewBox="0 0 500 500"
      width={size}
      height={size}
      className={className}
      role={title ? 'img' : undefined}
      aria-labelledby={title ? titleId : undefined}
      aria-hidden={title ? undefined : true}
    >
      {title ? <title id={titleId}>{title}</title> : null}
      <defs>
        <pattern id={patternId} patternUnits="userSpaceOnUse" width="20" height="28">
          <path d="M5 0L10 7L5 14L0 7ZM15 14L20 21L15 28L10 21Z" fill="#01b1cf" fillRule="evenodd" />
        </pattern>
      </defs>
      <path
        d="M354.5,275.5Q356,301,357.5,343.5Q359,386,332,438Q305,490,258,456Q211,422,179,400.5Q147,379,145,340Q143,301,103.5,275.5Q64,250,61.5,204Q59,158,94.5,129Q130,100,174,106Q218,112,260,66Q302,20,353,38.5Q404,57,379,128.5Q354,200,353.5,225Q353,250,354.5,275.5Z"
        fill={`url(#${patternId})`}
      />
    </svg>
  );
}

export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
//   CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
//   ClipPath(clipper: BlobClipper(), child: child)

import 'dart:ui' as ui;

import 'package:flutter/material.dart';

/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
  final double sx = size.width / 500.0;
  final double sy = size.height / 500.0;
  final Path path = Path();
  path.moveTo(354.5 * sx, 275.5 * sy);
  path.quadraticBezierTo(356.0 * sx, 301.0 * sy, 357.5 * sx, 343.5 * sy);
  path.quadraticBezierTo(359.0 * sx, 386.0 * sy, 332.0 * sx, 438.0 * sy);
  path.quadraticBezierTo(305.0 * sx, 490.0 * sy, 258.0 * sx, 456.0 * sy);
  path.quadraticBezierTo(211.0 * sx, 422.0 * sy, 179.0 * sx, 400.5 * sy);
  path.quadraticBezierTo(147.0 * sx, 379.0 * sy, 145.0 * sx, 340.0 * sy);
  path.quadraticBezierTo(143.0 * sx, 301.0 * sy, 103.5 * sx, 275.5 * sy);
  path.quadraticBezierTo(64.0 * sx, 250.0 * sy, 61.5 * sx, 204.0 * sy);
  path.quadraticBezierTo(59.0 * sx, 158.0 * sy, 94.5 * sx, 129.0 * sy);
  path.quadraticBezierTo(130.0 * sx, 100.0 * sy, 174.0 * sx, 106.0 * sy);
  path.quadraticBezierTo(218.0 * sx, 112.0 * sy, 260.0 * sx, 66.0 * sy);
  path.quadraticBezierTo(302.0 * sx, 20.0 * sy, 353.0 * sx, 38.5 * sy);
  path.quadraticBezierTo(404.0 * sx, 57.0 * sy, 379.0 * sx, 128.5 * sy);
  path.quadraticBezierTo(354.0 * sx, 200.0 * sy, 353.5 * sx, 225.0 * sy);
  path.quadraticBezierTo(353.0 * sx, 250.0 * sy, 354.5 * sx, 275.5 * sy);
  path.close();
  return path;
}

class BlobPainter extends CustomPainter {
  const BlobPainter();

  @override
  void paint(Canvas canvas, Size size) {
    final Path path = buildBlobPath(size);
    // Pattern and image fills are not supported in this exporter; use the SVG export.
    final Paint paint = Paint()
      ..isAntiAlias = true
      ..color = const Color(0xFF01B1CF);
    canvas.drawPath(path, paint);
  }

  @override
  bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}

/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
  const BlobClipper();

  @override
  Path getClip(Size size) => buildBlobPath(size);

  @override
  bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}

Shapes

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