Decorative overlays
Avatar frames
Quiet Outline
Four nodes and a high Randomness value of 7 make an almost circular loop, stroked in ink and left empty in the middle.
outlinecalmminimalmask
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Seed 262676 · 4 nodes · randomness 7
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M361,367.5Q250,485,148,367.5Q46,250,148,149Q250,48,361,149Q472,250,361,367.5Z" fill="none" stroke="#344f5c" stroke-width="7"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M361,367.5Q250,485,148,367.5Q46,250,148,149Q250,48,361,149Q472,250,361,367.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M361,367.5Q250,485,148,367.5Q46,250,148,149Q250,48,361,149Q472,250,361,367.5Z"
fill="none"
stroke="#344f5c"
strokeWidth={7}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(361.0 * sx, 367.5 * sy);
path.quadraticBezierTo(250.0 * sx, 485.0 * sy, 148.0 * sx, 367.5 * sy);
path.quadraticBezierTo(46.0 * sx, 250.0 * sy, 148.0 * sx, 149.0 * sy);
path.quadraticBezierTo(250.0 * sx, 48.0 * sy, 361.0 * sx, 149.0 * sy);
path.quadraticBezierTo(472.0 * sx, 250.0 * sy, 361.0 * sx, 367.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF344F5C)
..style = PaintingStyle.stroke
..strokeWidth = 7.0 * (size.width / 500.0);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes