Decorative borders
Decorative overlays
Blue Contour
Sixteen nodes and a low Randomness value of 3 make a deeply indented, spiky loop stroked in blue. The empty center suits an overlay.
outlineirregularboldaccent
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Seed 690968 · 16 nodes · randomness 3
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M406.5,292.5Q456,335,403.5,343Q351,351,347.5,414Q344,477,297,487.5Q250,498,232.5,416Q215,334,155.5,369Q96,404,67.5,370.5Q39,337,48.5,293.5Q58,250,52,207.5Q46,165,60,119.5Q74,74,116.5,52Q159,30,204.5,42Q250,54,291.5,51.5Q333,49,376,65Q419,81,400.5,138Q382,195,369.5,222.5Q357,250,406.5,292.5Z" fill="none" stroke="#0668b6" stroke-width="7"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M406.5,292.5Q456,335,403.5,343Q351,351,347.5,414Q344,477,297,487.5Q250,498,232.5,416Q215,334,155.5,369Q96,404,67.5,370.5Q39,337,48.5,293.5Q58,250,52,207.5Q46,165,60,119.5Q74,74,116.5,52Q159,30,204.5,42Q250,54,291.5,51.5Q333,49,376,65Q419,81,400.5,138Q382,195,369.5,222.5Q357,250,406.5,292.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M406.5,292.5Q456,335,403.5,343Q351,351,347.5,414Q344,477,297,487.5Q250,498,232.5,416Q215,334,155.5,369Q96,404,67.5,370.5Q39,337,48.5,293.5Q58,250,52,207.5Q46,165,60,119.5Q74,74,116.5,52Q159,30,204.5,42Q250,54,291.5,51.5Q333,49,376,65Q419,81,400.5,138Q382,195,369.5,222.5Q357,250,406.5,292.5Z"
fill="none"
stroke="#0668b6"
strokeWidth={7}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(406.5 * sx, 292.5 * sy);
path.quadraticBezierTo(456.0 * sx, 335.0 * sy, 403.5 * sx, 343.0 * sy);
path.quadraticBezierTo(351.0 * sx, 351.0 * sy, 347.5 * sx, 414.0 * sy);
path.quadraticBezierTo(344.0 * sx, 477.0 * sy, 297.0 * sx, 487.5 * sy);
path.quadraticBezierTo(250.0 * sx, 498.0 * sy, 232.5 * sx, 416.0 * sy);
path.quadraticBezierTo(215.0 * sx, 334.0 * sy, 155.5 * sx, 369.0 * sy);
path.quadraticBezierTo(96.0 * sx, 404.0 * sy, 67.5 * sx, 370.5 * sy);
path.quadraticBezierTo(39.0 * sx, 337.0 * sy, 48.5 * sx, 293.5 * sy);
path.quadraticBezierTo(58.0 * sx, 250.0 * sy, 52.0 * sx, 207.5 * sy);
path.quadraticBezierTo(46.0 * sx, 165.0 * sy, 60.0 * sx, 119.5 * sy);
path.quadraticBezierTo(74.0 * sx, 74.0 * sy, 116.5 * sx, 52.0 * sy);
path.quadraticBezierTo(159.0 * sx, 30.0 * sy, 204.5 * sx, 42.0 * sy);
path.quadraticBezierTo(250.0 * sx, 54.0 * sy, 291.5 * sx, 51.5 * sy);
path.quadraticBezierTo(333.0 * sx, 49.0 * sy, 376.0 * sx, 65.0 * sy);
path.quadraticBezierTo(419.0 * sx, 81.0 * sy, 400.5 * sx, 138.0 * sy);
path.quadraticBezierTo(382.0 * sx, 195.0 * sy, 369.5 * sx, 222.5 * sy);
path.quadraticBezierTo(357.0 * sx, 250.0 * sy, 406.5 * sx, 292.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF0668B6)
..style = PaintingStyle.stroke
..strokeWidth = 7.0 * (size.width / 500.0);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes