Decorative overlays
Avatar rings
Ink Halo
Eight nodes at a high Randomness value, stroked in near-black and left hollow, close enough to a circle to read as a ring.
outlineroundminimaldark
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Seed 2929 · 8 nodes · randomness 8
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M435.5,323.5Q397,397,323.5,432.5Q250,468,164,445Q78,422,42.5,336Q7,250,55.5,177Q104,104,177,65Q250,26,328.5,59.5Q407,93,440.5,171.5Q474,250,435.5,323.5Z" fill="none" stroke="#111827" stroke-width="7"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M435.5,323.5Q397,397,323.5,432.5Q250,468,164,445Q78,422,42.5,336Q7,250,55.5,177Q104,104,177,65Q250,26,328.5,59.5Q407,93,440.5,171.5Q474,250,435.5,323.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M435.5,323.5Q397,397,323.5,432.5Q250,468,164,445Q78,422,42.5,336Q7,250,55.5,177Q104,104,177,65Q250,26,328.5,59.5Q407,93,440.5,171.5Q474,250,435.5,323.5Z"
fill="none"
stroke="#111827"
strokeWidth={7}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(435.5 * sx, 323.5 * sy);
path.quadraticBezierTo(397.0 * sx, 397.0 * sy, 323.5 * sx, 432.5 * sy);
path.quadraticBezierTo(250.0 * sx, 468.0 * sy, 164.0 * sx, 445.0 * sy);
path.quadraticBezierTo(78.0 * sx, 422.0 * sy, 42.5 * sx, 336.0 * sy);
path.quadraticBezierTo(7.0 * sx, 250.0 * sy, 55.5 * sx, 177.0 * sy);
path.quadraticBezierTo(104.0 * sx, 104.0 * sy, 177.0 * sx, 65.0 * sy);
path.quadraticBezierTo(250.0 * sx, 26.0 * sy, 328.5 * sx, 59.5 * sy);
path.quadraticBezierTo(407.0 * sx, 93.0 * sy, 440.5 * sx, 171.5 * sy);
path.quadraticBezierTo(474.0 * sx, 250.0 * sy, 435.5 * sx, 323.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF111827)
..style = PaintingStyle.stroke
..strokeWidth = 7.0 * (size.width / 500.0);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes