Decorative overlays
Editorial accents
Ink Bramble
Sixteen nodes at a low Randomness value give a dense, restless border in near-black, with no fill behind it.
outlinedenseirregulardark
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Seed 1616 · 16 nodes · randomness 4
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M369.5,274.5Q368,299,378.5,344Q389,389,353,400.5Q317,412,283.5,428.5Q250,445,212,439Q174,433,169.5,384Q165,335,111.5,332.5Q58,330,86.5,290Q115,250,133.5,229.5Q152,209,141,169.5Q130,130,170,141Q210,152,230,83.5Q250,15,278,65Q306,115,342.5,118Q379,121,387.5,155Q396,189,383.5,219.5Q371,250,369.5,274.5Z" fill="none" stroke="#111827" stroke-width="7"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M369.5,274.5Q368,299,378.5,344Q389,389,353,400.5Q317,412,283.5,428.5Q250,445,212,439Q174,433,169.5,384Q165,335,111.5,332.5Q58,330,86.5,290Q115,250,133.5,229.5Q152,209,141,169.5Q130,130,170,141Q210,152,230,83.5Q250,15,278,65Q306,115,342.5,118Q379,121,387.5,155Q396,189,383.5,219.5Q371,250,369.5,274.5Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M369.5,274.5Q368,299,378.5,344Q389,389,353,400.5Q317,412,283.5,428.5Q250,445,212,439Q174,433,169.5,384Q165,335,111.5,332.5Q58,330,86.5,290Q115,250,133.5,229.5Q152,209,141,169.5Q130,130,170,141Q210,152,230,83.5Q250,15,278,65Q306,115,342.5,118Q379,121,387.5,155Q396,189,383.5,219.5Q371,250,369.5,274.5Z"
fill="none"
stroke="#111827"
strokeWidth={7}
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(369.5 * sx, 274.5 * sy);
path.quadraticBezierTo(368.0 * sx, 299.0 * sy, 378.5 * sx, 344.0 * sy);
path.quadraticBezierTo(389.0 * sx, 389.0 * sy, 353.0 * sx, 400.5 * sy);
path.quadraticBezierTo(317.0 * sx, 412.0 * sy, 283.5 * sx, 428.5 * sy);
path.quadraticBezierTo(250.0 * sx, 445.0 * sy, 212.0 * sx, 439.0 * sy);
path.quadraticBezierTo(174.0 * sx, 433.0 * sy, 169.5 * sx, 384.0 * sy);
path.quadraticBezierTo(165.0 * sx, 335.0 * sy, 111.5 * sx, 332.5 * sy);
path.quadraticBezierTo(58.0 * sx, 330.0 * sy, 86.5 * sx, 290.0 * sy);
path.quadraticBezierTo(115.0 * sx, 250.0 * sy, 133.5 * sx, 229.5 * sy);
path.quadraticBezierTo(152.0 * sx, 209.0 * sy, 141.0 * sx, 169.5 * sy);
path.quadraticBezierTo(130.0 * sx, 130.0 * sy, 170.0 * sx, 141.0 * sy);
path.quadraticBezierTo(210.0 * sx, 152.0 * sy, 230.0 * sx, 83.5 * sy);
path.quadraticBezierTo(250.0 * sx, 15.0 * sy, 278.0 * sx, 65.0 * sy);
path.quadraticBezierTo(306.0 * sx, 115.0 * sy, 342.5 * sx, 118.0 * sy);
path.quadraticBezierTo(379.0 * sx, 121.0 * sy, 387.5 * sx, 155.0 * sy);
path.quadraticBezierTo(396.0 * sx, 189.0 * sy, 383.5 * sx, 219.5 * sy);
path.quadraticBezierTo(371.0 * sx, 250.0 * sy, 369.5 * sx, 274.5 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFF111827)
..style = PaintingStyle.stroke
..strokeWidth = 7.0 * (size.width / 500.0);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes