General backgrounds
Full-bleed backgrounds
Rose Cobble
Twenty nodes, the highest Complexity setting, at a moderate Randomness value: a densely rippled edge around an otherwise rounded body, in dusty pink.
soliddensesoftbackground
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Seed 505 · 20 nodes · randomness 6
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M485.5,288Q485,326,454,351Q423,376,404.5,406.5Q386,437,345.5,428.5Q305,420,277.5,434Q250,448,224.5,427.5Q199,407,170.5,403Q142,399,117.5,381.5Q93,364,55,345Q17,326,42.5,288Q68,250,54,216Q40,182,71.5,162.5Q103,143,119.5,118Q136,93,158,64Q180,35,215,51Q250,67,281.5,61Q313,55,342.5,68Q372,81,381.5,114.5Q391,148,429,163.5Q467,179,476.5,214.5Q486,250,485.5,288Z" fill="#d7819b"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M485.5,288Q485,326,454,351Q423,376,404.5,406.5Q386,437,345.5,428.5Q305,420,277.5,434Q250,448,224.5,427.5Q199,407,170.5,403Q142,399,117.5,381.5Q93,364,55,345Q17,326,42.5,288Q68,250,54,216Q40,182,71.5,162.5Q103,143,119.5,118Q136,93,158,64Q180,35,215,51Q250,67,281.5,61Q313,55,342.5,68Q372,81,381.5,114.5Q391,148,429,163.5Q467,179,476.5,214.5Q486,250,485.5,288Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M485.5,288Q485,326,454,351Q423,376,404.5,406.5Q386,437,345.5,428.5Q305,420,277.5,434Q250,448,224.5,427.5Q199,407,170.5,403Q142,399,117.5,381.5Q93,364,55,345Q17,326,42.5,288Q68,250,54,216Q40,182,71.5,162.5Q103,143,119.5,118Q136,93,158,64Q180,35,215,51Q250,67,281.5,61Q313,55,342.5,68Q372,81,381.5,114.5Q391,148,429,163.5Q467,179,476.5,214.5Q486,250,485.5,288Z"
fill="#d7819b"
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(485.5 * sx, 288.0 * sy);
path.quadraticBezierTo(485.0 * sx, 326.0 * sy, 454.0 * sx, 351.0 * sy);
path.quadraticBezierTo(423.0 * sx, 376.0 * sy, 404.5 * sx, 406.5 * sy);
path.quadraticBezierTo(386.0 * sx, 437.0 * sy, 345.5 * sx, 428.5 * sy);
path.quadraticBezierTo(305.0 * sx, 420.0 * sy, 277.5 * sx, 434.0 * sy);
path.quadraticBezierTo(250.0 * sx, 448.0 * sy, 224.5 * sx, 427.5 * sy);
path.quadraticBezierTo(199.0 * sx, 407.0 * sy, 170.5 * sx, 403.0 * sy);
path.quadraticBezierTo(142.0 * sx, 399.0 * sy, 117.5 * sx, 381.5 * sy);
path.quadraticBezierTo(93.0 * sx, 364.0 * sy, 55.0 * sx, 345.0 * sy);
path.quadraticBezierTo(17.0 * sx, 326.0 * sy, 42.5 * sx, 288.0 * sy);
path.quadraticBezierTo(68.0 * sx, 250.0 * sy, 54.0 * sx, 216.0 * sy);
path.quadraticBezierTo(40.0 * sx, 182.0 * sy, 71.5 * sx, 162.5 * sy);
path.quadraticBezierTo(103.0 * sx, 143.0 * sy, 119.5 * sx, 118.0 * sy);
path.quadraticBezierTo(136.0 * sx, 93.0 * sy, 158.0 * sx, 64.0 * sy);
path.quadraticBezierTo(180.0 * sx, 35.0 * sy, 215.0 * sx, 51.0 * sy);
path.quadraticBezierTo(250.0 * sx, 67.0 * sy, 281.5 * sx, 61.0 * sy);
path.quadraticBezierTo(313.0 * sx, 55.0 * sy, 342.5 * sx, 68.0 * sy);
path.quadraticBezierTo(372.0 * sx, 81.0 * sy, 381.5 * sx, 114.5 * sy);
path.quadraticBezierTo(391.0 * sx, 148.0 * sy, 429.0 * sx, 163.5 * sy);
path.quadraticBezierTo(467.0 * sx, 179.0 * sy, 476.5 * sx, 214.5 * sy);
path.quadraticBezierTo(486.0 * sx, 250.0 * sy, 485.5 * sx, 288.0 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFFD7819B);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes