General backgrounds
Callout badges
Amber Thorn
Eight nodes at a Randomness value of 2, the lowest setting, so every point swings far in toward the center and the outline comes out spiky. Filled with a single amber.
solidirregularwarmaccent
Download
Seed 101 · 8 nodes · randomness 2
Code
Copy the code.
SVG markup
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500" width="100%"><path d="M400,299Q348,348,299,342.5Q250,337,198.5,345Q147,353,120.5,301.5Q94,250,93,171Q92,92,171,103Q250,114,314.5,117.5Q379,121,415.5,185.5Q452,250,400,299Z" fill="#f59e0b"/></svg>CSS clip-path
.blob {
width: 500px;
height: 500px;
clip-path: path("M400,299Q348,348,299,342.5Q250,337,198.5,345Q147,353,120.5,301.5Q94,250,93,171Q92,92,171,103Q250,114,314.5,117.5Q379,121,415.5,185.5Q452,250,400,299Z");
}
React component
/**
* Blob — generated by blobs.app.
*
* Drop this file into your project and render <Blob /> anywhere.
*/
import { useId } from 'react';
export interface BlobProps {
/** Rendered width and height. A number is treated as px. Defaults to 100%. */
size?: number | string;
/** Class name for the root svg element. */
className?: string;
/** Accessible name. Without it the graphic is hidden from assistive tech. */
title?: string;
}
export function Blob({ size = '100%', className, title }: BlobProps) {
// Unique per instance, so two blobs on one page never share a def id.
const uid = useId().replace(/[^a-zA-Z0-9]/g, '');
const titleId = `blob-title-${uid}`;
return (
<svg
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 500 500"
width={size}
height={size}
className={className}
role={title ? 'img' : undefined}
aria-labelledby={title ? titleId : undefined}
aria-hidden={title ? undefined : true}
>
{title ? <title id={titleId}>{title}</title> : null}
<path
d="M400,299Q348,348,299,342.5Q250,337,198.5,345Q147,353,120.5,301.5Q94,250,93,171Q92,92,171,103Q250,114,314.5,117.5Q379,121,415.5,185.5Q452,250,400,299Z"
fill="#f59e0b"
/>
</svg>
);
}
export default Blob;
Flutter painter
// Generated by blobs.app.
//
// Paint the blob:
// CustomPaint(painter: BlobPainter(), size: const Size(300, 300))
//
// Or clip a widget to it:
// ClipPath(clipper: BlobClipper(), child: child)
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
/// The blob outline, scaled from its 500x500 design space to [size].
Path buildBlobPath(Size size) {
final double sx = size.width / 500.0;
final double sy = size.height / 500.0;
final Path path = Path();
path.moveTo(400.0 * sx, 299.0 * sy);
path.quadraticBezierTo(348.0 * sx, 348.0 * sy, 299.0 * sx, 342.5 * sy);
path.quadraticBezierTo(250.0 * sx, 337.0 * sy, 198.5 * sx, 345.0 * sy);
path.quadraticBezierTo(147.0 * sx, 353.0 * sy, 120.5 * sx, 301.5 * sy);
path.quadraticBezierTo(94.0 * sx, 250.0 * sy, 93.0 * sx, 171.0 * sy);
path.quadraticBezierTo(92.0 * sx, 92.0 * sy, 171.0 * sx, 103.0 * sy);
path.quadraticBezierTo(250.0 * sx, 114.0 * sy, 314.5 * sx, 117.5 * sy);
path.quadraticBezierTo(379.0 * sx, 121.0 * sy, 415.5 * sx, 185.5 * sy);
path.quadraticBezierTo(452.0 * sx, 250.0 * sy, 400.0 * sx, 299.0 * sy);
path.close();
return path;
}
class BlobPainter extends CustomPainter {
const BlobPainter();
@override
void paint(Canvas canvas, Size size) {
final Path path = buildBlobPath(size);
final Paint paint = Paint()
..isAntiAlias = true
..color = const Color(0xFFF59E0B);
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(covariant BlobPainter oldDelegate) => false;
}
/// Clips any widget to the same shape: ClipPath(clipper: BlobClipper(), ...).
class BlobClipper extends CustomClipper<Path> {
const BlobClipper();
@override
Path getClip(Size size) => buildBlobPath(size);
@override
bool shouldReclip(covariant CustomClipper<Path> oldClipper) => false;
}
Shapes